Timothy Rapp - Content Production for Video Games - Episode 19

2,013 views · Published 23 June 2017 · 3:16:18 · Indexed 21 September 2026

Channel: Maxon ZBrush · 2017 · Gaming

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Timothy shows how he uses ZBrush 4R8 to create 'Disc Jam', a fast-paced action-sports game, bringing models straight into the Unreal Engine.


In this broadcast, Tim creates a Sci-Fi crate using ZModeler while using ArrayMesh and NanoMesh for the details.  He also goes through DynaMesh to ZRemesher for low poly bake cages.



Tim's Monthy Schedule Available Here: http://pixologic.com/zbrushlive/author/timothy-rapp/




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