C# Mega Man Engine - Gravity and Water Effects.wmv
845 views · Published 30 July 2011 · 0:53 · Indexed 30 September 2026
Channel: Tesserex · 2011 · Gaming
This is a demo of some new tile properties: onenter, onleave, and onover. They function exactly like their HTML counterparts. You can specify an effect (in XML) to execute when you pass through a certain type of tile. There are two examples here. The gravity effect is triggered by the "onenter" event. The water splash is done with onenter and onleave. The bubbles that MM breathes are done with the onover event. I notice that the position of the splash is a bit inconsistent, I still need to think of a solution to that one. It's currently basing its position on where MM crosses the water line (but he's moving at several px per frame). It's been a long time since I last uploaded anything, mostly because I've been working on the level editor and some internal cleanup, nothing really worth demoing.
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