UNET: server authorative player movement

1,069 views · Published 18 June 2017 · 3:50 · Indexed 2 October 2026

Channel: W.Milowski · 2017 · Gaming

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local prediction, reconciliation and interpolation, grid snapping and tolerance threshold. based on: 
http://www.ra.is/unlagged/solution.html
http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/
http://www.gabrielgambetta.com/fpm2.html

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