MGS5 Episode 6: Where do the bees sleep? \ MGSV PS4 Pro Gameplay Metal Gear V: The Phantom Pain

721 views · Published 19 July 2018 · 1:22:00 · Indexed 4 November 2026

Channel: ƒ r u 7 7 y · 2018 · Gaming

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Episode 6: Where do the bees sleep?
Debriefing

Info: Recover the U.S. military's new weapon, code-named Honey Bee, hidden at Smasei Fort. The Soviets are also after it.
Targets: 1x Honey Bee
Obtainable Skills / Blueprints:
Diplomat
Tough Guy
Quick Reload

Mission Tasks Type
Secured the Honey Bee Obligatory
Eliminated the Skulls Optional
Secured the Honey Bee with its ammunition intact Optional
Extracted the prisoner who cannot speak Optional
Extracted 2 snipers at the Mountain Relay Base Optional
Eliminated the gunship Optional

Land at the only LZ available (which is REALLY far away from our objective) and start making your way towards your objective and things start getting interesting once you reach the Mountain Relay Base. Somewhat interesting though. This area is heavily guarded, specially near the bridge. Ignore all this by moving across the top of the mountain to the north until you reach the east side of the Mountain Relay Base. This side is also heavily guarded so do whatever you feel like around here, which you can totally sneak past all this.
Extracted 2 snipers at the Mountain Relay Base

You can find 2 snipers in this area. One is guarding the northern side of the bridge (on the east side of the Base) while the second sniper is located in the ravine below the bridge. Use silenced snipers to tranq and extract them.

Once you reach Smasei Fort, from your higher vantage point look left to find a couple enemies with a prisoner at the entrance of the ruins. There's a lot of things to collect in the area, many resources so I recommend you making some time to pick them up.
Extracted the prisoner who cannot speak

Wait until they take the prisoner inside the ruins for you to follow them. They are only 3 but there may be a couple more enemies inside. Be as fast as you can and secure him to complete this Mission Task. He'll give you the location of the Honey Bee.
Secured the Honey Bee

Simply follor the Objective marker up to the end of the ruins to find the Honey Bee. Now leave the ruins to trigger a scene.
Eliminated the Skulls

After the scene you'll have to fight the Skulls. So the time has finally come eh? As a matter of fact, they are really hard but there's something REALLY easy to do here. First of all don't use the Honey Bee. Simply don't use it. Proceed from your location to the entrance to the ruins and the Skulls can't go it. Use the pillars as cover and start shooting at them in the head. Once you've done some damage to them they'll hide behind rock walls created by them. Toss a Grenade at their feet to make them explode and deal massive damage. With 2 grenades and a couple headshots and they're done for.

They usually attack in pairs so use this to your advantage and toss a grenade when they're together. Also make sure to mark them. Once you've killed them leave Smasei Fort and head to the LZ.
Secured the Honey Bee with its ammunition intact

DON'T USE THE HONEY BEE! Read the previous Mission Task.
Eliminated the gunship

This one can be done whenever you're better prepared and have a Rocket Launcher of your own. As soon as the chopper appears on screen / map shoot it down to finish 

Metal Gear Solid V: The Phantom Pain (メタルギアソリッドV ファントムペイン Metaru Gia Soriddo Faibu: Fantomu Pein?) is a canonical installment in the Metal Gear series. It was developed by Kojima Productions using their self-programmed Fox Engine and published by Konami. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015.[5][6]

The game was released worldwide for the PlayStation 3, Xbox 360, Xbox One, PlayStation 4 and Microsoft Windows on September 1, 2015. It was released in Japan the following day.[2][4]

Developer(s)
Kojima Productions
Publisher(s)
Konami
Designer(s)
Hideo Kojima (director & producer)
Kenichiro Imaizumi (producer)
Writer(s)
Hideo Kojima
Shuyo Murata
Hidenari Inamura
Etsu Tamari
Artist(s)
Yoji Shinkawa
Composer(s)
Ludvig Forssell
Akihiro Honda
Harry Gregson-Williams
Engine
Fox Engine


Set in 1984, nine years after the events of Metal Gear Solid V: Ground Zeroes, The Phantom Pain serves as a prequel to Metal Gear, which is set in 1995. The game's subtitle refers to a medical condition commonly associated with amputees, when an individual experiences sensations, specifically pain, in limbs or organs that are no longer physically part of their body. The Phantom Pain is the first Metal Gear game to fully use an open world gameplay structure. 


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