The Legend of Zelda: Oracle of Seasons Dungeons: Unicorn's Cave (Part 2)
4,562 views · Published 21 February 2009 · 7:33 · Indexed 28 September 2026
Channel: BigKlingy · 2009 · Gaming
Many new enemies are introduced here, significantly tougher than the ones you faced before. First, Red Darknuts. They're pretty basic, just stornger than anything you've faced before. Expect to see them a lot in the future. Gibdos, the mummy-like creatures, are stronger still. They take a lot of hits, and dont flinch. There is a trick to them, however. Fire an Ember Seed with your slingshot to burn their bandages, turning them into a mere yellow Stalfos. Helmasaurs are those creatures with iron masks. They can only be damaged from behind, but there is a trick to them too. Use the Magnetic Gloves pull their masks off, and they're pathetic. These guys only appear in one room, but they're extremely annoying nonetheless, the Magnet-monsters (don't know their name) you'll need to pull them in with the magnetic gloves, then attack. They switch polarity frequently, and shoot fireballs. Its nearly imopssible to fight them without getting hit. Amoung the most annoying of all are the Whisps, a varient of Baubles. They're invincible, and if they touch you, you won't be able to use your sword for a while. Avoid at all costs. The miniboss is Syger, a saber toothed tiger. All you need to do is hit the ball on the end of his tail when it's exposed. Nevertheless, his speed makes this one of the tougher minibosses. Notes: -If the seccond mine-kart is not there, you'll have to access the other side of the dungeon through the side-scrolling staircase area. (it took me a while to figure this out) -After going through the Magnet-monster room, pull down the Iron Ball so you can access it from bellow.