KH2FM - Day 52 Progress on Moveset for Soraikosan's Vanitas (Vanitas VS Lexaeus)

2,090 views · Published 18 May 2018 · 10:22 · Indexed 20 September 2026

Channel: Xaddgx Absol Brasse (Mod Creator) · 2018 · Gaming

Watch on YouTube

Soraikosan's Vanitas: https://www.youtube.com/watch?v=NOMx_0HSIl4
Soraikosan's channel: https://www.youtube.com/user/SoraikoSan/
Disgustor's channel: https://www.youtube.com/channel/UCNZWIUgF7j27wrtHk6zfYxQ
VladVidya's channel: https://www.youtube.com/user/SoraHatesFangirls1/
Rikux3's channel: https://www.youtube.com/channel/UCoqndYtNuqGL2C1HGt3ZZEg

Let's do something a little fun with this moveset. I will take you all along the journey of creating this unique Vanitas moveset by posting progress after each day I work on it.

Music:
Kingdom Hearts RE: Chain of Memories - Hollow Bastion
Kingdom Hearts 2.5 - Scherzo di Notte
Kingdom Hearts: Birth by Sleep - Black Powder

Day 52 additions:
Vanitas Remnant [Final Form]:
 Timing for walk dash changed. [0:29]
 Siege Master (First Aerial) changes:
  Less floaty.
  Fixed some disjointed hitboxes.
  Added RC that will trigger it again, leading you to finishers. [1:03]
  Can now also be triggered by Aerial Blizzaga, leading you to finishers. [1:03]
 Flurry of Blades (Second Aerial and Aerial Firaga) changes:
  Slightly floatier. [1:11]
  Hits are critical knockbacks that keep the opponent locked in the air. [2:52]
 Agonizing Axis (Single-target Aerial Finisher) no longer has a disjointed hitbox at the end.
 The End of All (AOE Aerial Finisher) changes:
  Hitboxes altered. [3:23]
  Invincibility when you start flying upwards. [8:41]
  Less revenge value added.
  Keyblade effects changed. [1:46]
  Can now also be triggered by Aerial Curaga. [2:04]

Q: Will you change the Drive Forms of Vanitas?
A: I have plans for Limit, Final, and Anti Form currently. The rest are being omitted from the playthrough.

Q: Will Vanitas be given the X-blade as well?
A: I am unsure if Soraiko is still working on the X-blade.

Q: Why does this attack look strange/why does this not combo well/why is he glitching?
A: "Day [number] *******Progress******* on Moveset for Soraikosan's Vanitas."

Q: Will you make the effects of Vanitas look like darkness?
A: Yes, once the moveset itself is finished.

Q: What happens when Vanitas is in a cutscene?
A: The low-poly version of Sora in cutscenes becomes Vanitas. However, the high-poly version of Sora loads because there is no Vanitas model for that.

Q: Will you make a tutorial on how to use Vanitas when he is finished?
A: Yes.

Q: Are you releasing this when it's finished?
A: Yes. Why would I make a tutorial on how to use the character and then not release it?

Q: Can you level up?
A: Yes, but this is being balanced for LV1 Critical Mode.

Q: Do Reaction Commands work?
A: Yes, everything that works for normal Sora will work for Vanitas.

Q: Will there be world-specific costumes?
A: No. Timeless River does force someone to be black and white, though.

Q: When will the mod be finished?
A: When it is. This takes a lot of time.

Q: What is the end goal of this? 
A: To make a fun moveset with many combo options that also feels more violent, thereby making Vanitas feel like more than a texture/vertex edit. Additionally, I am attempting to balance this for level 1 CM playthroughs. I have plans beyond this, but you've entered the No Spoilers Zone.

Q: What are the stats and the ability of Void Gear?
A: Currently the same as Kingdom Key.

Q: Can you make Vanitas Remnant?
A: Sure, it'll be Final Form. Eventually.

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