Thomas Was Alone Gameplay \ 1.8 Walkthrough No Commentary
500 views · Published 17 May 2013 · 19:24 · Indexed 22 September 2026
Channel: ƒ r u 7 7 y · 2013 · Gaming
Thomas Was Alone is an indie puzzle platformer video game created by Mike Bithell, originally released as a Flash-based browser game in October 2010. The game was expanded and released to Microsoft Windows and OS X systems in July 2012. PlayStation 3 and PlayStation Vita versions with new content were released in April 2013, while a Linux version was released as part of the game's inclusion in a Humble Bundle in May 2013. The game was released for iPad devices in May 2014, and for other iOS devices and Android devices in July 2014. The game was also released on Xbox One, PlayStation 4 and Wii U in November 2014. In the game, the player controls one or more simple rectangles representing several out-of-control artificial intelligence entities, working with the shapes to get each to their individual end points on each level. Each shape is characterized with a unique name and personality, including the eponymous Thomas, which are conveyed to the player through the use of a narrator, voiced by Danny Wallace and whose performance earned the game a BAFTA Games Award. Developer(s) Mike Bithell Publisher(s) Mike Bithell (PC) Curve Digital (consoles, handheld) Bossa Studios (mobile) Engine Unity Platform(s) Microsoft Windows, OS X, PlayStation 3, PlayStation Vita, Linux, iOS, Android, Xbox One, PlayStation 4, Wii U Release Microsoft Windows, OS X In Thomas Was Alone, the player manipulates several rectangular shapes across a platforming environment, using their unique abilities, such as floating in water, to aid the other shapes. Thomas Was Alone takes place within a computer mainframe, where some unspecified "Event" has caused several artificial intelligence routines to run out of control and gain personalities. Each entity is represented by a simple colored shape; the game's eponymous character is a simple red rectangle. Each shape has unique abilities; while all shapes can move left or right across platforms and perform jumps, the height of these jumps may be limited by the shape, or may have other abilities such as being able to float on water. When the player has access to two or more of these shapes, they can freely switch between them, controlling one shape at a time. Though the shapes themselves cannot be heard, the narrator describes the personalities and thoughts of each shape as the game progresses. The goal on each level within the game is to direct the shapes to exit points specifically tied to each shape, so that they all simultaneously occupy this exit. This most often requires using the shape abilities together to maneuver them appropriately. A shape that cannot jump very high can be helped by creating a staircase from other shapes so that the shape can reach a higher platform, or the shape that can float can ferry the other shapes across water. A shape can be lost to several hazards, but it will reappear at the start of the level, or at a checkpoint if the shape has passed such a point. There are ten sets of levels, each introducing a new character, with ten levels within each set. Plot A company called Artificial Life Solutions experiments with various artificial intelligence solutions, but something unexplained causes some AIs to become self-aware. These AIs perceive their digital world as a 2D space with themselves represented as quadrilateral shapes. One of them is called "Thomas-AT-23-6-12", Thomas for short, who is represented as a red rectangle. Thomas is curious and observant by nature, and possesses an average jumping height. He starts to travel through his internal world, trying to find out his own purpose and perhaps companionship. He subsequently meets Chris, a cynical orange AI, who is shorter than Thomas and a worse jumper; John, a tall yellow AI, who has a considerably high jump, and is very eager to show it off; Claire, a large blue AI who can't jump very high, but aspires to be a superhero when she realizes she can swim, unlike every other AI; and Laura, a flat and wide pink AI who others can bounce off of. Laura is uncomfortable joining the crew, concerned both about her track record of others "just using her" and disappearing and about a large "pixel cloud" (which we later find out in a quote is called a "splitter") following her; even though the rest of the group is disturbed by the cloud. The splitter soon attacks and "eats" Thomas, and eventually the others as well. NO COMMENTARY GAMEPLAY Nintendo Switch NX Emulator Wii 3DS XL DS Apple iPhone 2018 Games Cheats iPad iOS Google Android Play Steam Coop PLAYTHROUGH Solo Campaign 100% WALKTROUGH 4K 60FPS Multiplayer LET'S PLAY Story Review 1080p HD Microsoft Xbox One X Enhanced 360 Achievement Sony Playstation PS4 Pro Trophy PS3 Vita TV PSP Portable Console Windows PC Gaming https://www.youtube.com/FRU777Y #fru77y
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