Why Float when you can Double?

519 views · Published 15 March 2012 · 1:13 · Indexed 22 September 2026

Channel: InfernoPlus · 2012 · Gaming

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Collision is inconsistent due to floating point numbers getting really inaccurate at low velocities (I did a lot of testing with it thinking it was my code but the floats just lose precision at a certain point) so I'm going to be converting all the code over to double soon.

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