Low poly 3D scan of myself in Unity - Mixamo rigging & animations
1,072 views · Published 12 January 2018 · 1:59 · Indexed 1 October 2026
Channel: MUZBOZ Games · 2018 · Gaming
Twitter: https://twitter.com/muzboz Instagram: https://www.instagram.com/muzboz I'm excited to have discovered a workflow to get a fairly quick and easy 3D scan (using my HP laptop with a RealSense camera) of a person (myself in this case) to rig and put into Unity via Mixamo. I feel that this may finally provide me with a workflow to have characters in my games. I'd like to try making a GUARD character, by scanning someone dressed up in a costume as a guard, then apply animation to that, and work on the AI from there. :D Here I've reduced the poly count of the character from about 100,000+ down to 2000 polys. I think I could keep it higher, and also tweak or stylize the texture more. A good start, though!
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