Low poly 3D scan of myself in Unity - Mixamo rigging & animations

1,072 views · Published 12 January 2018 · 1:59 · Indexed 1 October 2026

Channel: MUZBOZ Games · 2018 · Gaming

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I'm excited to have discovered a workflow to get a fairly quick and easy 3D scan (using my HP laptop with a RealSense camera) of a person (myself in this case) to rig and put into Unity via Mixamo.

I feel that this may finally provide me with a workflow to have characters in my games.  I'd like to try making a GUARD character, by scanning someone dressed up in a costume as a guard, then apply animation to that, and work on the AI from there.  :D

Here I've reduced the poly count of the character from about 100,000+ down to 2000 polys.  I think I could keep it higher, and also tweak or stylize the texture more.  A good start, though!

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