HBK4P Skirmisher

320 views · Published 4 November 2012 · 5:05 · Indexed 4 October 2026

Channel: Itziclinic · 2012 · Gaming

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This video mostly focuses on lag shots and leg shots, two very important skills for taking down mechs faster than you are. Leg shots are particularly good for salvage if you can double leg. There is also a smattering of disarming high risk components, knockdowns (they're not implemented atm, pretend!), and just being an all around snollygoster. This means a lot of the footage is condensed into more sporadic fights than I would've liked. 

Compared to my brawling 4GF this is more like a kill shot montage. Add on that a lot of the footage was with a lance of friends and some of the fights may not seem fair. However, groups are where the role is best utilized. When people are calling targets, the Skirmisher and striker are the two that can really deviate from the fight plan and be opportunistic. A legging is a lag-free kill for your team, and clearing out lights protects your allies backs from strafing runs and LRM spotting.

I played the Swayback in both closed and open as a brawler until I could upgrade to a faster XL engine. You can't slug it out with an XL engine, but with speed you don't need to. If I'm moving 88.8kph in the clips, I'm in an XL. If not, it's a standard engine. This was my first time trying a pulse build, which should be generating more heat than it currently does. Once the patch rolls around I'll switch my mplas to mlas and fill the tonnage with more HS.

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