Quake: Underwater Jam - Dev Day 9/14

60 views · Published 26 July 2018 · 9:21 · Indexed 1 October 2026

Channel: MUZBOZ Games · 2018 · Gaming

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Dev Diary of my entry into Underwater Jam (18th - 31st July 2018).
Day 9: I've added some more spaces and scripting in the game, and added some voice over parts by Brendan Barnett that we recorded today.  It gives it a sort of Half Life vibe... a 'bad day at the research lab'.  I've also added a few more monsters, but some of the areas are still in the block-out phase in terms of creatures and architecture.

I've gotten my head around using Trenchbroom and the Extras mod.  I've chosen a music track by Kevin McCloud (I actually combined two tracks), and I've cut-up my custom sounds to set a more unique mood.  I've now started to block out the level more fully.  I'm trying to just do a rough block-out, but also letting myself dig into details when inspiration strikes, like the exploding secret room near the start, and the mode-detailed modeling of the gangway hanging platform supports.  Having fun!

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