Quake: Underwater Jam - Dev Day 9/14
60 views · Published 26 July 2018 · 9:21 · Indexed 1 October 2026
Channel: MUZBOZ Games · 2018 · Gaming
Dev Diary of my entry into Underwater Jam (18th - 31st July 2018). Day 9: I've added some more spaces and scripting in the game, and added some voice over parts by Brendan Barnett that we recorded today. It gives it a sort of Half Life vibe... a 'bad day at the research lab'. I've also added a few more monsters, but some of the areas are still in the block-out phase in terms of creatures and architecture. I've gotten my head around using Trenchbroom and the Extras mod. I've chosen a music track by Kevin McCloud (I actually combined two tracks), and I've cut-up my custom sounds to set a more unique mood. I've now started to block out the level more fully. I'm trying to just do a rough block-out, but also letting myself dig into details when inspiration strikes, like the exploding secret room near the start, and the mode-detailed modeling of the gangway hanging platform supports. Having fun!
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