TF2: The Art of Winbombing
1,950 views · Published 17 September 2012 · 2:17 · Indexed 22 September 2026
Channel: TheMacco26 · 2012 · Gaming
First and foremost: Airbursting stickies is NOT overpowered: the damage of stickies is well reduced in their first 5" of life, so detonating them just after shotted produces less damage than a well laid down trap of the same # of stickies. Nonetheless having a sort of "Detonator" for the demoman is really useful. Normally you have to press rapidly M1 and then M2 w/ 2 fingers.. I compliment this with a script that relax things a bit: if you begin pressing and holding M2, then the action of M1 will be to fire auto-airbursting stickies. If you begin pressing M1 instead (w/ not M2 engaged then), the action is as default. You choose. Very entertaining.. :D I suggest you create a CLEAR.CFG file where putting many "default" actions. In this case: *********** //PUT IN A FRESHLY CREATED CLEAR.CFG bind mouse1 +attack bind mouse2 +attack2 //any other default binds to avoid intra-class interferences.. *********** Then I'd put the following in DEMOMAN.CFG: *********** //TO BE PUT IN EVERY CLASS .CFG AT THE BEGINNING //NOT ONLY DEMOMAN.CFG! exec clear.cfg //Press M2 and hold it down and constantly mash M1 like you normally would. //This will detonate the stickies ASAP and to top things off, it isn't wait dependent. alias checkatk2 none alias +autodet_attack "+attack; -attack2; spec_next" alias -autodet_attack "-attack; checkatk2" alias +autodet_attack2 "+attack2; alias checkatk2 +attack2; spec_prev" alias -autodet_attack2 "-attack2; alias checkatk2 -attack2" bind mouse1 +autodet_attack bind mouse2 +autodet_attack2 *********** Try it. And see it in action here in the video. And Like it if you find it useful ;)
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