NGSS - Signed Distance Fields Shadows (coming soon)

1,796 views · Published 28 January 2018 · 3:03 · Indexed 23 October 2026

Channel: tatoforever · 2018 · Gaming

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Introducing NGSS SDF Shadows for the NGSS family
- Nothing rendered outside the screen
- No shadowmap/depthmap (whatever map) generated
- No thing extra rendered
- Raytracing only what's on the screen
- Running in forward renderer
- Light range can be of any distance, doesn't matter as shadow are raytraced
- No Render Texture used
- No filtering (pure raytracing goodness)
- Nothing is pre-baked, everything is analytically computed on the GPU
- Many ways to optimize it
- Runs at 5000fps in the editor with plenty of lights
Tested with 500 lights @1500 fps at this point is the forward multi pass renderer the bottleneck

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