NGSS - Signed Distance Fields Shadows (coming soon)
1,796 views · Published 28 January 2018 · 3:03 · Indexed 23 October 2026
Channel: tatoforever · 2018 · Gaming
Introducing NGSS SDF Shadows for the NGSS family - Nothing rendered outside the screen - No shadowmap/depthmap (whatever map) generated - No thing extra rendered - Raytracing only what's on the screen - Running in forward renderer - Light range can be of any distance, doesn't matter as shadow are raytraced - No Render Texture used - No filtering (pure raytracing goodness) - Nothing is pre-baked, everything is analytically computed on the GPU - Many ways to optimize it - Runs at 5000fps in the editor with plenty of lights Tested with 500 lights @1500 fps at this point is the forward multi pass renderer the bottleneck
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