Review of Ultimate Marvel VS Capcom 3 for Xbox and PS3 by Protomario
3,184 views · Published 6 January 2012 · 8:40 · Indexed 10 November 2026
Channel: ProtoMario · 2012 · Gaming
You win! The main gameplay of Ultimate Marvel vs. Capcom 3 is largely similar to that of Marvel vs. Capcom 3. Players select a team of three different characters to fight a one-on-one battle. The game utilizes the same tag-team feature as its predecessor, where a player may choose to swap between their three characters at any point during a match. During combat, each player can call in one of their off-screen characters to do a selected special move, known as an "assist", by pressing the corresponding assist button. As characters attack, the team's Hyper Combo gauge fills with energy, which can be expended by the player to execute certain attacks, such as Hyper Combos. The goal is to use various attacks to exhaust the opponent's health meter and defeat the entire enemy team or have the most cumulative health when the timer runs out. Ultimate Marvel vs. Capcom 3 features three-dimensional character models and backgrounds; however, gameplay remains restricted to a two-dimensional plane. The game utilizes an eight-way directional system that allows the player to jump, crouch, and move toward and away from the opponent. The game also uses the simplified, three-button control scheme of undefined light, medium, and heavy attacks introduced in the previous installment. The exchange button, used to launch opponents into the air and switch characters while performing an air combo, returns. The aerial exchange feature has been altered in Ultimate Marvel vs. Capcom 3; players can either remove meter from their opponent's Hyper Combo gauge, add meter to their own gauge, or deal more damage.[9] Another new gameplay change is the addition of button-mashing; a Hyper Combo will deal more damage the more times the player repeatedly hits a button.[10] The "X-Factor" mechanic, which grants increased damage output, speed, and health regeneration for a limited time upon activation, also reappears. In Ultimate Marvel vs. Capcom 3, X-Factor lasts for a shorter duration compared to its predecessor, but may now be activated in the air.[11][12] The attack and speed boosts for each character have been adjusted, and the duration of X-Factor for each fighter has also been changed across the board; generally, the more powerful characters receive less time to utilize the increased stat boosts.[13] Additionally, Hyper Combos performed during X-Factor are now subject to damage scaling. Reference- http://en.wikipedia.org/wiki/Ultimate_Marvel_vs._Capcom_3
More from this channel
-
6:36
Review of 3D Ultra Mini Golf for XBLA by Protomario
-
13:42
Review of Plants VS Zombies for XBLA by Protomario
-
12:23
Review of Duke Nukem 3D for XBLA by Protomario
-
6:42
Review of Dig Dug for XBLA by Protomario
-
14:14
Review of Fallout 3 for Xbox 360 by Protomario
-
14:57
Review of New Super Mario Bros Wii by Protomario
-
14:53
Review of Sonic The Hedgehog 4 for XBLA by Protomario
-
6:21
Review of Pac-Man for XBLA by Protomario