GDC 2017 Flash Forward: Bound: Emotions Through Ballet and Modern Art
3,510 views · Published 13 January 2017 · 1:36 · Indexed 22 September 2026
Channel: GDC Festival of Gaming · 2017 · Education
'Bound' is a game that features a contemporary dancer in a procedural world inspired by demoscene and modern art movements. It is also an emotional game that deeply resonates within the players that share similar life experiences as the main character. This session will showcase an iterative process of creating the game, where only 10% of original design doc was implemented in the final product. The talk will focus on the moments when ballerina character and procedural generation of the world were implemented and the outcome of those decisions on the final emotional story presented in the game. Finally, Michal will describe a parallel development path of the PSVR version of 'Bound', where his team developed an unique nausea free camera system, that perfectly fits their procedural world and puts the player in a role of the game's narrator. Michal Staniszewski | Creative Director, Plastic Date: TBD Time: TBD Format: Session Track: Visual Arts Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC More info: http://schedule.gdconf.com/session/bound-emotions-through-ballet-and-modern-art?_mc=sm_x_gdcsf_le_tsnr_gdcsf_x_x-yt GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
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