GDC 2018 Flash Forward: Rendering Technology in 'Agents of Mayhem'

1,935 views · Published 6 March 2018 · 1:05 · Indexed 22 September 2026

Channel: GDC Festival of Gaming · 2018 · Education

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This talk covers some of the main rendering technologies used on Volition's 'Agents of Mayhem'. The presentation includes Volition's adaptation of Weighted Blended Order-Independent Transparency for use with additive as well as non-additive alpha. This session will share their approach to tile-based deferred shading, which breaks shading into multiple shaders applied per tile based on feature sets to improve SIMD occupancy. Volition's implementation of light-blockers, which extend standard light-clip planes to finite rectangles instead of only infinite planes will also be covered, as well as how these light-blockers can be applied to Light Propagation Volumes for GI to greatly reduce light leakage.

Speaker:

Scott Kircher (Principal Programmer, Volition)

Location: Room 2002, West Hall

Date: Friday, March 23

Time: 1:30pm - 2:30pm

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Topic:   Programming

Format: Session


More info: http://schedule.gdconf.com/session/rendering-technology-in-agents-of-mayhem/851696?_mc=sm_x_x_le_tspr_gdcsf_x_x-ytb-ff-gdc18

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