GDC 2018 Flash Forward: Rendering Technology in 'Agents of Mayhem'
1,935 views · Published 6 March 2018 · 1:05 · Indexed 22 September 2026
Channel: GDC Festival of Gaming · 2018 · Education
This talk covers some of the main rendering technologies used on Volition's 'Agents of Mayhem'. The presentation includes Volition's adaptation of Weighted Blended Order-Independent Transparency for use with additive as well as non-additive alpha. This session will share their approach to tile-based deferred shading, which breaks shading into multiple shaders applied per tile based on feature sets to improve SIMD occupancy. Volition's implementation of light-blockers, which extend standard light-clip planes to finite rectangles instead of only infinite planes will also be covered, as well as how these light-blockers can be applied to Light Propagation Volumes for GI to greatly reduce light leakage. Speaker: Scott Kircher (Principal Programmer, Volition) Location: Room 2002, West Hall Date: Friday, March 23 Time: 1:30pm - 2:30pm Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now! Topic: Programming Format: Session More info: http://schedule.gdconf.com/session/rendering-technology-in-agents-of-mayhem/851696?_mc=sm_x_x_le_tspr_gdcsf_x_x-ytb-ff-gdc18 Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
More from this channel
-
1:36
GDC 2017 Flash Forward: Bound: Emotions Through Ballet and Modern Art
-
1:21
GDC 2017 Flash Forward: Game Accessibility: Practical Visual Fixes from EA's 'Madden NFL' Franchise
-
24:22
Friendship, Curiosity & Challenge: Focusing Your Career as an Indie Dev
-
32:40
Tooth and Tail: Building Community Within Open Game Development
-
1:01:33
The Banner Saga Audio
-
1:10
GDC 2018 Flash Forward: 'Race for the Galaxy': A Neural Network in Production
-
1:00:31
Prototype Through Production: Pro Guitar in Rock Band 3