FFVII - LLNIIENACMO Challenge - Optional Battle: The Turks

1,771 views · Published 2 December 2012 · 7:01 · Indexed 8 November 2026

Channel: GarlandTheGreat · 2012 · Gaming

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This could have been a part of the main series, but I chose to do the Wutai quest and make it optional. I also could have simply skipped it with the so-called glitch, but that's no fun. It's not the most difficult battle in the challenge, but it's by far the most intense.

We've got three enemies and they all hit hard. Rude hits extremely hard. This makes the battle a little luck reliant, but mostly in the beginning. As soon as anyone gets a turn, you should select Big Guard as quickly as possible, or White Wind is Cid is first. If anyone gets killed, you can just restart. If you manage to survive the first turn, you can cast Bad Breath and do your best to stay alive for about five more minutes.

The rest of the battle isn't that luck reliant, except that you need to avoid bad luck. Rude getting a critical hit is something you don't want to see, and you don't want all of them to go after the same person. The most critical point is when the Big Guard runs out. You don't want that to happen just before Rude's turn. When you've got about 25% left, you should plan your next attacks so that it happens after the Turks' turns, but this can be a little tricky to pull off. It's also a good idea to select White Wind before they even start attacking, so that you get a chance to heal between their turns. There's a total of 550 MP to drain and that's enough even without Mog Dance. Make sure to use all attacks on Reno, as his HP is the lowest. If one of them runs out of HP, the battle is over.

I didn't bother with the Gelnika battle since it's just a light version of this battle and you only fight Reno as soon as Rude glitches.

LL = Low Level
NI = No Items
IE = Initial Equipment
NA = No Accessories
CMO = Command Materia Only

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