FFVII - NMNIIENANNMIL1L Challenge, Part 26: Carry Armor
1,354 views · Published 11 December 2018 · 5:05 · Indexed 9 October 2026
Channel: GarlandTheGreat · 2018 · Gaming
This was a fun battle. Ideally, you should have enough HP to survive Lapis Laser plus a few physical attacks, but I decided not to level up any more to make it a little more interesting. Lapis Laser takes off roughly half of her HP, which is exactly what she can heal back, so any additional attacks will lower her HP permanently unless he attacks enough time for her to get a limit break that way. Cait is in even worse shape since I haven't really used him up to this point and kinda forgot to level him up. Now that he's got four dice, he will be the best source of limit break damage and therefore earns the spot as the third member for most of the remaining battles. Because of the somewhat low HP and guaranteed heal, this is a rare case of Lapis Laser being a blessing every time it's used. The only other example I can think of is the Limit Breaks Only Challenge. To sum it up, this battle is an exciting race to defeat him before he can knock off your HP with regular attacks. The arms must be attacked once at the beginning to lower the chance of Arm Grab being used to 1/128. NM = No Materia NI = No Items IE = Initial Equipment NA = No Accessories NNMI = No Non-Mandatory Inns L1L = Level 1 Limits Only Remaining mandatory inns: 23. The party is healed once you re-enter Midgar 24. The party is healed after Hojo, at the end of Disc2.
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