Tiberium Crisis - Scrin Mission 3, Investigating The Source [C&C Red Alert 2]

2,104 views · Published 1 March 2018 · 23:21 · Indexed 22 September 2026

Channel: Martinoz · 2018 · Gaming

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Tiberium Crisis mod for C&C Red Alert 2 Yuri's Revenge. This is a total conversion with tons of new graphics. Mission Investigating The Source in the Scrin Campaign. Including the stuff we know from Tiberium Wars and the Kane's Wrath. Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in Mental Omega 2.0/3.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.

Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.

For the first time, you need to infiltrate a Nod Tiberium Research compound somewhere in the former Yellow Zone in Croatia. Both GDI and Nod are still struggling against each other, even after the arrival of the Scrin, but their objectives are quite different. Foreman, you must use this chance when both of the sides are still against each other, your objective is to infiltrate the Research compound. At the beginning you have only both Scrin Assimilators and Mastermind at your disposal, there will be nothing else to help you. Your first order is to capture the Nod Communication Center in your close vicinity, nothing too hard to begin with. As in the mission from Tiberium Wars, use your Mastermind to capture the enemy units one by one to advance further. When you capture the Communication Center, you will get a location of the Research Compound in top left corner of the map. And this is where it gets really difficult - on the hard difficulty there are several flying vessel patrols that are quite dangerous. Losing the Mastermind or both Enginners means an instant mission failure, it's very easy because of these patrols around. Try to pick up the enemy GDI forces one by one, if you lure all of them by accident - activate the double speed for Mastermind and run. Remember that Scrin infantry heals on the Tiberium and your Assimilators are stealthed when not in move, remember about it. Another dangerous situation might be the instant camera jump when you are quite close the Research Compound - watch out because you can fail the mission then. The worst problem at the end is from these 2 Obelisks - you might need some firepower to take them down, then the mission is almost accomplished.

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