Experiments at the Solar Theatre - Part 2 - by MUZBOZ

20 views · Published 27 December 2016 · 4:33 · Indexed 1 October 2026

Channel: MUZBOZ Games · 2016 · Gaming

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Working further on my Solar Theatre scene, I refined the volume lights and the day/night cycle, increased the size of the house layout and added the ability to light wall-torches with the one you are carrying.

Some more details
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* This is a little something I was working on over the Christmas break of 2016.
* I've been learning Substance Painter, to be able to make nice realistic PBR textures.
* So I built a scene to test my new walls, floor, table, sword, crystals, etc.
* I wanted to try to get nice looking lighting, so I grabbed a Light Rays script that has more fully functioning volume-lights (which can be seen even when not looking directly into the light source).
* I made a day/night cycle, which is accelerated in this video.
* And I made it so you can light wall-torches using the torch that you are carrying!
* I'm keen to try to make a full Thief-style level some time, with AIs in it, that can see and hear you, become suspicious, chase you, and search for you, as well as give up and return to their patrol route if you remain undetected.

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