Cities Skylines #58 : Dezoning for growth
628 views · Published 21 July 2015 · 25:34 · Indexed 22 September 2026
Channel: Colonel Failure · 2015 · Gaming
A quick fix of our passenger line to get things started by after that we're trying to stabilise at 125k population by migrating people from the old city to the new. If this works out it should lead to a situation where the great plague no longer affects any part of the town, but that's a lofty aspiration right now... What started as a standard playthrough of Cities: Skylines has now evolved into something more challenging. Having built the city up to 100,000 citizens it became apparent that I'd done a terrible job - regular plagues are wiping out the population, growth is small and traffic is abysmal. The challenge, then, is to turn the city around and build something glorious out of the ashes of the old town. Their blurb: Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky! Try Cities: Skylines for yourself: http://store.steampowered.com/app/255710/ Keep up with the latest important announcements from the Colonel. Twitter @CnlFailure
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