FE4 Ch3 in 11 turns

2,265 views · Published 12 March 2010 · 4:09 · Indexed 5 October 2026

Channel: Mekkah · 2010 · Gaming

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As usual, no sound and sped up 8x.

I think this is the shortest chapter in the game, turn-count wise. It seems the designers intended to make you walk back and forth, which is where Warp and Return come in to save you the trouble.

First, Sigurd, Fin and Ethlin rush towards Madino. Fin was chosen because he can ORKO Jacoban with the Silver Lance (he's carrying a Speed Ring), though I end up having to RNG abuse with Deirdre in the arena to actually make sure he hits both times...he has like 84 hit. Ethlin is using a Steel Blade and the Pursuit Ring, by the way. After Sigurd seizes, Ethlin uses Return to bring him back to the home castle, where Sylvia revitalizes him so he can run towards Silvail one turn earlier.

Meanwhile, Azel, Lachesis and Lex got into position near Silvail. Azel with Elwind ORKOs all the Armors, but the Cross Knights prefer going for Lachesis instead, who is running Elfire and barely enough firepower to ORKO those. Elthsan thankfully doesn't crit Azel, and is talked into his execution by Lachesis. Azel then proceeds to solo the Silvail castle guards...this is where I thank the Cross Knights for suiciding on Lachesis instead of him, since Azel needed every bit of life he had to stay alive here. Once they're done for, Lachesis helps Azel kill Shagaal through Charisma and a healing. Then, Lachesis Warps Lex (who was originally just a back-up for Armors) to Madino to prepare for the Pirate rush. After Sigurd seized, Lachesis Warps him to the home castle (where Sylvia can dance for him again), then sells her Warp staff in Silvail to allow Aideen to pick it up at base, and Warp the refreshed Sigurd to Madino as well.

The final part is the Orgahill Pirate rush. I had Fin positioned at the edge so he could ORKO all the Pirates, including the Hand Axe ones with Javelin. Originally I used Fury with Light Sword, but Fin had to be there anyway, plus it's important that the boss survives (Fury has a chance to kill him with Continue) so that Sigurd can kill him and obtain the Leg Ring for +3 movement. The clog on the bridge is inevitable, and pretty much the only time you're going to see Sigurd not move to his full potential (aside from dancer set-ups and seizing). Thankfully with enough manpower the hold-up is limited, and it takes Leg Ring Sigurd only two turns to reach the Orgahill base when all is said and done. He can't get a clean 2HKO on the boss there, even with Silver Sword...I could have RNG abused for a critical (there's over 50 kills on that Silver now) but I think the Hero Sword solution was more clean.

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