Oculus Connect 4 | Versatility by Design: Developing for Multiple Input Devices
552 views · Published 26 October 2017 · 14:47 · Indexed 21 September 2026
Channel: Meta Quest · 2017 · Gaming
This talk examines existing games available on Rift and Gear VR and discusses how they handle supporting multiple controller types. We'll focus on design considerations, including various input paradigms that work on both platforms as well as those that don't and why. We'll also cover the engineering involved, looking at IK models and how they can be used to limit a 6DOF controller to 3DOF. Further, we'll discuss (on a high level) how to build custom IK models to approximate 6DOF motion better depending on use case. Speaker: Gabor Szauer Developer Relations Engineer, Oculus
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