King of the Monsters 2 Neo Geo MVS/AES

1,393 views · Published 19 February 2013 · 13:36 · Indexed 6 October 2026

Channel: U Miami · 2013 · Gaming

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Today I review King of the Monsters 2 for the Neo Geo AES/MVS  console.  It is a very cheap button masher designed to eat your quarters and laugh at you while you pump more in.

Issues with the game:


    Absolutely Ridiculous Difficulty.  This game is way harder than it should be.  And this isn't the type of difficulty that skill and practice will help -it's the type that comes from very flawed and cheap-minded/quarter-munching programming (good luck finishing it on home cart, even with a memory card).  I'll elaborate on the many flawed areas below:

    Totally Random Grappling System:  I've owned this game for over eight years and I still don't know how the player is supposed to win the grapples which determine which combatant gets to pull of a special move.  Arcade wrestling games are usually notorious for this difficulty, and the original KOM isn't much better.  However, KOM2 redefines how bad it can get.  You will only win a maximum of 33% of the grapples.  Period.  Press the button as many times as you wish, but if you don't see yourself winning a grapple in the first two seconds, you're a goner.  I guarantee you'll find yourself yelling at the bosses on numerous occasions.

    Cheap Hits:  This is a game that encourages you to be as cheap as possible to your opponent before he is as cheap as possible to you.  Cheap hits are an inevitability in this game.   

    Major Power Imbalances:  Although the level-ups extend your life gauge, it always takes only three special boss moves to take you down.  Conversely, you take very little life away from your opponents, and your own attack power does not go up with the level up.

    Inability to Block:  This wouldn't as big of a sticking point if it weren't that your opponents can!  -and, trust me, they know how to... The ability to block would have balanced the gameplay a lot.  In fact, battling the sea monster boss takes much longer than it should because it's inherently flawed design blocks far too much.

    Human Weapons Don't Hurt Enemies:  You'd assume that the humans would be just as intent on ridding the earth of the malicious aliens as you are, but they lend absolutely no support.  Their shots don't even faze the aliens.  This is annoying.  In the original, the human weapons would at least slow your enemies.  This seems to be something they forgot in programming.

    Boring Vs. Mode:  Because of all the tweaks that removed many of the wrestling elements, the versus mode is very boring.  

    Fewer Playable Characters:  I think the programmers just got lazy in this department.  Especially when it comes to versus mode:  The least they could have done was made a few of the alien bosses playable in versus mode (which worked well in the original Art of Fighting).

    The Last Level:  Its one of those levels where you face every boss one more time before taking on a final boss that redefines cheap final bosses.  Thank heavens we don't see these anymore.

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