Werewolf in the Wild - Dev Log 003 - Working on Bird AI

34 views · Published 20 November 2016 · 4:07 · Indexed 1 October 2026

Channel: MUZBOZ Games · 2016 · Gaming

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Working on some basic Bird AI for "Werewolf in the Wild", my ProcJam game for 2016.  I got a good response from the game, so I wanted to add more to it, and learn more programming while I'm at it!  I'm mainly using Raycasts and RigidBody physics to have the birds fly around, avoiding the terrain and obstacles.

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