Meet the Nodes 2017 | Node Nuggets (Godot Engine tips & tricks)

3,937 views · Published 15 May 2017 · 52:33 · Indexed 28 September 2026

Channel: Godot Engine · 2017 · Science & Technology

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Pedro J. Estébanez (RandomShaper) presents some "node nuggets", interesting tips and tricks he learned while working on his project in Godot. Those cover both low and high level topics which could be relevant to both new and experienced developers.

Sample code at https://github.com/RandomShaper/godot-paris-apr-17
Blog post of the author: https://randomshaper.blogspot.com

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00:00 | Introduction
02:35 | 1. Single-field multi-node property edit
04:38 | 2. Avoid leakage of nodes
07:59 | 3. Alternative screen capturing
11:06 | 4. yield() gotchas
14:06 | 5. Dissection of an iteration
22:26 | 6. Shader precompilation
25:37 | 7. Tips for animations
33:26 | Examples
↳The video recording may not do the examples full justice.
Feel free to take their code on https://github.com/RandomShaper/godot-paris-apr-17 and try them yourselves.
49:50 | Questions & answers

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Support Godot Engine's development on Patreon: https://www.patreon.com/godotengine

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The Meet the Nodes event took place in Paris on April 22, 2017, and was generously hosted by Mozilla.

Speaker: Pedro J. Estébanez (RandomShaper) – https://github.com/RandomShaper
Event: Meet the Nodes Paris 2017
Date & Location: 22 April 2017, Paris, France

Video editing: Pedro J. Estébanez (RandomShaper)
License: CC-BY 4.0 © 2017 Pedro J. Estébanez

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