Injustice Mobile: (1050) MP w/ Metahuman the Flash, Animated HQ and R Green Lantern

3,805 views · Published 1 May 2016 · 10:47 · Indexed 30 October 2026

Channel: bdckr gaming · 2016 · Gaming

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update 1/5/2016: As +Barry Gordon has gently pointed out to us, a significant part of the TV screen (top and right edge) were not captured.  Sorry!  We'll try to do better next time.

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He's been out for a while, but Metahuman the Flash (MHF) has only recently had his third season, meaning it is now possible to have him E VII ... and probably safe to take him into online MP play.

This is far from an ideal team build -- it's our standard support duo of Regime Green Lantern and Animated Harley Quinn to see how effective MHF can be in MP online play.

And since we're using a maxed out MHF, there are two reasons why he doesn't look nearly as good as he should:
1) the match-making algorithm, and 
2) League of Assassins (LoA) gear set

Because this is such an unbalanced team (MHF's stats way outclassing the other two), the match-maker will eventually team you up against a team of 3 opponents who are all at least as strong (stat-wise) as MHF.

And since the League of Assassins gear set properties are triggered by tagging out at inopportune times, it limits your ability to tag in and out to make up for the weaknesses of this team.

Besides the League of Assassins gear set, this team is vulnerable against any card optimized for unblocked/stunned damage with splash.  That means Ares starting with a sp2, or Luchador Bane with Cloak of Destiny and LoA Knives (plus 1 bar power) tagging in.

MHF may actually be best without legendary gear.  You want him to get to his specials quick, but it's the basic attack damage that makes his passive monstrous.  And there aren't better basic attack gears than the ones which also boost crit chance.

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