FFX - NSGNSNCNRINM Challenge, Part 13: Seymour & Anima
3,334 views · Published 13 May 2014 · 6:17 · Indexed 12 November 2026
Channel: GarlandTheGreat · 2014 · Gaming
This is more like it. A properly good battle that I had a lot of fun figuring out a completely luck free strategy for. Seymour 1: He will use Blizzara, Thundara, Watera and Fira in that order, then repeat. Once you defeat him, the order will continue in the second round. Water is the element I have the least armors with protection against, so I made sure to take him out after Watera. That means I will take three attacks, but it doesn't matter who gets attacked, so there's no luck involved. If Rikku gets attacked, you must use Cure twice before she can survive another attack, so it's best to switch her out if that happens. If Auron gets hit by Blizzara, he will be immune to Lightning, so you can keep him in the party for the next turn. Tidus has Lightningproof. Kimahri has Wards for every element and only needs one Cure to be able to survive a second attack. If Wakka doesn't get attacked, you must have Tidus attack him to activate SOS NulBlaze. This is the only part of the battle that can go wrong, as Tidus might kill him with a critical. Happened once. Anima: She opens the battle with Boost and then switches between Pain and Boost until she gets an overdrive. Pain is instant death for the victim, so she can't use it more than twice. You will most likely defeat her before the second Pain, though. Attacks deal 150% damage during boost, so make sure to take advantage of that. You don't need Auron, Yuna and Lulu any more, so make sure they are at the front line when Pain is used. Seymour 2: He will continue his pattern, but he double casts this time. Wakka has SOS Nuls for the next three elements, but you will defeat him easily way before he gets to Watera again. NSG = No Sphere Grid NS = No Summons NC = No Customizing NRI = No Regular Items NM = No Mix
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