Review of Fable II for Xbox 360 by Protomario

708 views · Published 23 November 2010 · 8:17 · Indexed 1 November 2026

Channel: ProtoMario · 2010 · Gaming

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Feel like dancing in a chicken suit while holding the Master Chief's sword? It is possible when your saving the world in Fable II!

Fable II is an action role-playing game in the Fable game series game series developed by Lionhead Studios and published by Microsoft Game Studios for Xbox 360. The sequel to Fable and Fable: The Lost Chapters, it was originally announced in 2006 and released in October 2008. A compilation of the game, and its two downloadable content packs, was released on October 7, 2009, titled the "Game of the Year" edition.[3]

The game takes place in the fictional land of Albion, five hundred years after Fable's original setting, in a colonial era resembling the time of highwaymen or the Enlightenment. Guns are still primitive, and large castles and cities have developed in the place of towns.[4] Unlike the original, the player may choose to be either male or female, while also choosing a character's sexuality, allowing for marriage and sexual liaisons with male and female NPCs.

Creative Director Peter Molyneux played a major role in presenting this game to the public, as he did in the lead-up to the release of the original Fable.

There are both interactive and non-interactive cutscenes in the game.[5] According to Lionhead Studios, the non-interactive cutscenes consume less than five minutes of game time.

In the fully interactive cutscenes a player can use their expressions during the dialogue or even run away from the scene, thus skipping it; afterward the player can return to the cutscene location to start it again. If the player runs away from a cutscene which contains important information, the character will await the player's return.

The player's companion is a dog which the player befriends as a child. This dog follows the player almost all of the time during the game. The dog can learn tricks, fight enemies and find treasure, and lead the way to quest objectives (when required, though this is rare; typically the player is led to objectives via a sparking gold "bread crumb" trail). It can also aid in combat situations by attacking downed enemies. The dog cannot be killed, but can become injured and ineffective, requiring healing by the player.

The appearance of their dog will also mirror the player's choices and changes color depending on the player's alignments; if the player is neutral it will remain gray, being good will turn the dog's coat to golden and evil will turn it to black. There are no other animals in the game, a fact commented on by one NPC who notices the oddness of carriages with no horses.

In Fable II, it is possible for the player's character to get married (including same-sex marriage) and have children. Divorce with the player's spouse can occur, and can be initiated by either the spouse or the player themselves. As with a real family, time spent around and interacting with them will keep the bond between them strong and reduce the chance of them leaving. It is also possible to become widowed through the death of a partner.

Fable II enhances the system of morphing one's character based on their actions as introduced in Fable. Character morphing revolves around two major alignment scales: Good and Evil, and Purity and Corruption.

Good players will enable a pleasant looking Hero, with tanned skin and light hair, while evil players will have a more frightening look, with pale skin and black hair. Pure players will find that their hero will have a clear complexion and a halo, while corrupt players will find their hero with a flawed complexion and horns. These scales are independent of one another, meaning that it is possible to be both good and corrupt simultaneously or any other variation.

Reference-
http://en.wikipedia.org/wiki/Fable_II

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