Broken Signal - Dev Video #007 - Drone - Basic hovering

27 views · Published 14 August 2018 · 2:20 · Indexed 1 October 2026

Channel: MUZBOZ Games · 2018 · Gaming

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I've started working on a new enemy / AI type - a Drone!
I've just got it doing basic hovering at the moment.  
I'm looking to do more of the AI entities in a fashion that lets them navigate any space dynamically, as I'm considering procedurally generated levels, and I'd also like enemies to be able to jump, climb, etc, so I don't really want to just be tied to a NavMesh.

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