Mabi Vs Pokemon Nuzlocke Challenge - PART 1 - (ASHCHIC?)

183 views · Published 22 September 2013 · 20:01 · Indexed 8 November 2026

Channel: MabiVsGames · 2013 · Gaming

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Who names their Grandson that? No wait, who FORGETS their Grandson's name? Enjoy the series, everyone!
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Pokémon FireRed Version (Japanese: ポケットモンスター ファイアレッド Pocket Monsters Firered) and Pokémon LeafGreen Version (Japanese: ポケットモンスター リーフグリーン Pocket Monsters Leafgreen) are a pair of main series Generation III games that are set in the Kanto region. They were released in Japan on January 29, 2004, in North America on September 9, 2004, in Australia on September 23, 2004 and in Europe on October 1, 2004.
By nature, the games are remakes of the original pair of Pokémon games, Pocket Monsters Red & Green, and so feature all of the characters, plot elements, and challenges of them, but with several important upgrades to bring them up to speed with other Generation III games.
The Game Boy Advance Wireless Adapter was initially included with the games when they were first released, eliminating the need for link cables when trading between the two games (and later Pokémon Emerald Version). In later copies, it was sold separately.
FireRed and LeafGreen went on to become the second best-selling games of the Game Boy Advance, only behind Pokémon Ruby and Sapphire Versions. They also received Nintendo's Player's Choice awards.

The Nuzlocke Challenge is a set of rules intended to create a higher level of difficulty while playing the Pokémon games. Many challengers feel that the rules also serve the purpose of encouraging the use of Pokémon the player would not normally choose, and promoting closer bonds with the player's Pokémon. The rules are not an in-game function, but are self-imposed on the part of the player, and thus subject to variation.
The name of the challenge originates from the comic series of the same name, which features a Nuzleaf resembling John Locke as a recurring gag character.

The most basic Nuzlocke rules, as they were first introduced, are as follows:
Any Pokémon that faints is considered dead, and must be released.
The player may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a Double Battle in dark grass, the player may choose which of the two Pokémon they would like to catch.
While not exactly a definite rule, the general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
Also not a definite rule, but the general consensus is that a black out/white out is considered to be "game over", even if there are Pokémon left in the PC.
Strongly implied, though not explicitly mentioned in the comic, is the stipulation that the player can use only Pokémon they have captured themself, meaning traded Pokémon, mystery gifts, etc., are prohibited. Trading and retrading the same Pokémon (for the purpose of evolving a Golem, for example) is something of a gray area, and may fall under optional rules. As of White: Hard-Mode Episode 3, it is implied that the player can accept Pokémon that are received freely from NPCs.
Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong. Being able to do so would render all of the other rules pointless.

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