Hero Guide: Falstad Gameplay and Build - UNREAL BURST DAMAGE (Heroes of the Storm)
754 views · Published 3 October 2015 · 19:18 · Indexed 6 November 2026
Channel: Raynday Gaming · 2015 · Gaming
Heroes of the Storm: Falstad Gameplay and Commentary featuring Raynday and special co- host, Zaneday playing Sgt. Hammer! Build (Talent Selection): Updraft | Charged Up | Secret Weapon | Hinterland Blast | Thunderstrikes | Hammer Time | Nexus Frenzy Raynday's Rundown: Falstad has been one of my favorite characters to play during my time with Heroes of the Storm. He's fast, mobile, ranged, and can put out a ton of burst damage onto single targets faster a peregrine falcon...which is very fast. Having said that, he is also relatively good at getting in or out of tight situations, which in my opinion, makes him a very strong beginner character for those interested in trying him out. His E ability allows him to barrel roll a significant distance away from or towards a fight, granting him a shield for a few seconds immediately afterwards. This has saved my life and secured kills more times than you know, which is why I always trait for the 30% extra distance on this ability in my first talent slot. His ultimate is basically a long range snipe that does wonders to surprise enemies and finish off kills from the safety of your back line. Zane brings out some great Valla gameplay as well, showcasing her incredible potential to split push and still rack up player damage, all while handling objectives with the class and intelligence of a long time League of Legends player. Enjoy the video, and thanks so much for taking the time to watch. What is Heroes of the Storm? Heroes of the Storm™ is a raucous online team brawler starring your favorite Blizzard characters. Build and customize heroes from across every Blizzard universe to suit your play style. Team up with your friends and engage in fast-paced mayhem across varied battlegrounds that impact strategy and change the way you play the game. How is it different from SMITE? Heroes of the Storm is different from SMITE in many ways. Here are the main one's I think are important to note. 1) It's played from a top-down perspective, meaning you are looking down on every character and all of the events. 2) Movement is done by right clicking your mouse to your desired location on the battlefield or map, not with WASD. 3) There are no items to buy! The specialization of Heroes is done through a special "talent tree" that grants different abilities depending on which you select. 4) You SHARE EXPERIENCE and LEVELS with you teammates. Individuals do not level up, but the entire team levels up as a whole, bringing to life the true importance of effective group synergy. 5) Maps are uniquely themed and have objectives. This is not just a lane pushing game, though games are won exactly the same way as in SMITE Conquest. You finish the game by destroying the enemy teams fortifications and ultimately, final base. However, Heroes of the Storm randomly assigns each game a map, and each map is unique as it provides you with tasks that, if completed, will help your team become stronger and usually, push your lanes easier and more effectively. This again creates a strong focus group communication and team priorities. Play Heroes of the Storm Today! http://us.battle.net/heroes/en/
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