NGSS - New Cascaded Shadows in v1.9.5
2,309 views · Published 24 October 2018 · 1:58 · Indexed 23 October 2026
Channel: tatoforever · 2018 · Gaming
NGSS on Unity Asset Store: http://u3d.as/GmQ Perfect blending and stitching (matching of shadows softness) between cascades. You can entierly ditch cascade blending if you want. Notice at the end of the video the total absence of Cascade Blending and the stitching algorithm (which count only 3 maths operations) still holding them right. Also the algorithm makes PCF usable and removes acne and artifacts from successive cascades. :) All shadows algorithms have been rewritten from scratch in v.1.9.5. This alone can be a v2.0 but I give it for free to existing users! :)
More from this channel
-
2:10
Forgotten Memories Intro Teaser
-
0:24
Dynamics in Forgotten Memories.
-
1:10
Dynamic and static shadows blending.
-
1:46
Volumetric Lighting and Shadows from Forgotten Memories.
-
2:50
PCSS with separable Gaussian filtering on Unity point light shadows
-
0:55
NGSS Point light shadows
-
1:07
NGSS + Contact Shadows Update
-
1:10
NGSS preview of Directional PCSS filtering