Why DE Ruined Stealth Explained (Lose Stealth Bonus Randomly)

555 views · Published 18 October 2016 · 1:14 · Indexed 19 October 2026

Channel: Darthmufin · 2016 · Gaming

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A (admittedly poor quality) video explaining why DE ruined stealth for many players, why they chose to nerf it the way they did, and why i feel it was a cheap way of putting a bandaid over a problem instead of fixing it. If the video didn't help, let me explain here in the description. 

The Issue: Enemies, despite being unalerted, will sometimes ruin your stealth kill bonus when killed, as if they were alerted. 

The Reason: DE made it so enemies who spawn in, even unalerted, have a timer on them to where if you kill them too soon, they won't give bonus xp

Why this is bullshit/lazy: They chose to put a timer on enemies who spawn in instead of making enemies spawn in alerted if the level was currently on alert. The only levels that were prone to this spawn camping was survival, and enemies should always spawn in alerted after the alarms have been triggered. They chose to instead slap a penalty on all enemies who just spawn in (or as i explain in the video, just teleported ahead of you). 

The Fix: Make it so if the level is on alert, or lots of enemies saw you, new enemies always spawn in alerted. This will make it so on exterminate missions, you will not be penalized by shooting an enemy who you don't even know just spawned in or not.

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