Oculus Connect 4 | Too Close to Draw Call: Pushing Unity to Max Performance on Mobile VR

4,778 views · Published 26 October 2017 · 43:57 · Indexed 4 November 2026

Channel: Meta VR · 2017 · Gaming

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Mobile VR optimization is a tricky process. Making frame rate while operating within strict thermal limitations is a tall order, even for veteran developers. Working in Unity, this talk focuses on achieving maximum performance across a variety of mobile VR devices. Come explore the tricks of the trade, from the mundane to the eccentric to the deeply unorthodox.

Speaker: 
Chris Pruett, Head of Development Engineering for Mobile, Oculus

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