FE7 Warpin - Part 20 - Ch29
550 views · Published 21 March 2012 · 11:05 · Indexed 29 October 2026
Channel: Mekkah · 2012 · Gaming
The reason my uploading got so slow is because of this chapter here. I completed it ages ago, but it looks so sloppy with all the save/load stating. If I was less lazy, I would've edited it out. But I am not less lazy. Anyway, the thing about this chapter is that it's a rout map full of 1-2 range enemies, some of which are Valkyries with enough AS to require something like a Spd abused Kent, and enough Avo to make me tear my hair out with Javelin misses. In addition there's some Heroes that require crits to ORKO, there's Linus who requires crits to ORKO and has an Iron Rune, and there's some Luna Druids that can randomly one-shot you. How do I deal with this? I take out some things on player phase, like the Troubadour and some other stuff. But more importantly, I weaken the brigand (the first enemy that moves) using Louise and have him walk into the mine to trigger the mine glitch. Mine Glitch + Warp LUA = I can make every enemy on the map suicide on turn 1. Including Linus, who just throws away his Iron Rune like that. Sometimes I need to rig crits or make sure I don't miss or run out of weapons or something. It doesn't look pretty, but it ends up working out. Linus's throne is very convenient for making Kent last as long as possible. The warping in this playthrough is made possible by Rolanmen1's LUA script. It allows me to teleport units (player units, enemies, and NPCs alike) by pressing Q on them, moving to wherever I want them, pressing W, and then pressing the controller A button (the one you use to move people around and make them fight, etc). It doesn't always respond perfectly so that's why it sometimes looks sloppy. I also used Nightmare and Codebreaker occasionally, but those were only to do things that are already possible in the normal game, just very unlikely. Think getting one of my units to land all the hits needed, not having them die, critting when needed, leveling up in Str/Spd/Def, etc.