Werewolf in the Wild - Dev Log 004 - Working on Human AI

79 views · Published 20 November 2016 · 4:28 · Indexed 1 October 2026

Channel: MUZBOZ Games · 2016 · Gaming

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I modeled some simple (crossbow carrying) humans for "Werewolf in the Wild", rigged and animated them.  Because my terrain is procedurally generated, I can't use NavMesh, so I'm guiding them around using Raycasts to avoid obstacles.  I'm also learning about normals, and tweaking "gravity" to get them up and down steep hills smoothly.  I plan to tweak or completely re-do the human model later.

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