Werewolf in the Wild - Dev Log 004 - Working on Human AI
79 views · Published 20 November 2016 · 4:28 · Indexed 1 October 2026
Channel: MUZBOZ Games · 2016 · Gaming
https://muzboz.itch.io/werewolfwild I modeled some simple (crossbow carrying) humans for "Werewolf in the Wild", rigged and animated them. Because my terrain is procedurally generated, I can't use NavMesh, so I'm guiding them around using Raycasts to avoid obstacles. I'm also learning about normals, and tweaking "gravity" to get them up and down steep hills smoothly. I plan to tweak or completely re-do the human model later. Playlist https://www.youtube.com/playlist?list=PLA2kYB0UP03AV2p_wIKXO_hawIsiEqiLX
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