Review of MS.Pac-Man for XBLA by Protomario

2,729 views · Published 19 October 2010 · 5:18 · Indexed 25 October 2026

Channel: ProtoMario · 2010 · Gaming

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Ms. Pac-Man is an arcade video game produced by Midway as an unauthorized sequel to Pac-Man. It was released in North America in 1981 and became one of the most popular video games of all time, leading to its adoption by Pac-Man licensor Namco as an official title. This game introduces a female protagonist, new maze designs and several minor gameplay changes over the original game

The gameplay of Ms. Pac-Man is largely identical to that of the original Pac-Man. The player gathers points by eating dots and avoiding ghosts (contact with one loses a life). Power-pellets or energizers change the ghosts, which reverse their course and can be eaten for bonus points. Fruit bonuses can be consumed for increasing point values, twice per level. As the levels increase, the speed and difficulty increase as well.

There are, however, some notable differences:

The game has four different mazes that appear in different sets of colors.
Most of the new mazes have two sets of warp tunnels.
Unlike the original Pac-Man, the spaces in between the walls are filled in, making it easier to see where the path is.
The ghosts' behavior patterns are different and include semi-random movement, precluding the use of patterns to beat each level.
Instead of appearing in the center of the maze, fruits bounce around the maze, entering and leaving through the warp tunnels. Once all fruits have been encountered, they appear in random sequence rather than the last fruit repeating.
The orange ghost's name is Sue instead of Clyde.
The three intermissions have changed to follow the developing relationship between Pac-Man and Ms. Pac-Man (from when they first meet to having a stork drop off their baby).
The sound effects and music of the game are very different from the Pac-Man sounds, although they both have sound effects from an IC chip.

Ms. Pac-Man was originally conceived as a bootlegged hack of Pac-Man called Crazy Otto, created by programmers employed at the General Computer Corporation (GCC).[2]

The programmers, surprised at the quality of the game they had created, showed it to Midway, Namco's American distributor of the original game. Midway had become impatient in waiting for Namco to release its next Pac-Man game (which would be Super Pac-Man), and were enthusiastic that such a game had come to their attention. They bought the rights to Crazy Otto, changed the sprites to fit the Pac-Man universe, renamed the game Ms. Pac-Man, and released it into arcades.[citation needed]

After the game became wildly popular, Midway and GCC undertook a brief legal battle concerning royalties, but because the game was accomplished without Namco's consent, both companies eventually turned over the rights of Ms. Pac-Man to Namco, fearing a lawsuit. Nonetheless, Ms. Pac-Man was the first of a series of unauthorized sequels that eventually led to the termination of the licensing agreement between Namco and Midway.[2] Ms. Pac-Man was later released on the third Namco Museum game; however, there is no mention of it in Namco's official archives (including the archives on all of the Namco Museum releases).

In 2001, Namco released an arcade board featuring both Ms. Pac-Man and Galaga in honor of the 20th anniversary of both games. It also features Pac-Man as a hidden bonus game. The later 25th Anniversary Edition allows all three games to be selected at the main menu.

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