ProAnimation 2 Tutorial
2,068 views · Published 16 January 2018 · 4:09 · Indexed 6 November 2026
Channel: Pixel Film Studios · 2018 · Film & Animation
STORE PAGE https://store.pixelfilmstudios.com/product/proanimation-2/ Welcome to a ProAnimation 2 tutorial from Pixel Film Studios In this tutorial we’ll be going how to animate a graphic using ProAnimation’s Animate In, Through, and Animate Out presets. Let’s get started. We’ll begin by dragging an “Animate In” preset directly on top of the graphic we want to animate in the Final Cut Pro timeline. Next, we’ll match the full duration of the layer below. “Animate In” presets have a fixed animation duration. This means stretching the preset will not slow down the animation. Upon playback, the animation looks pretty good, but we can use the published parameters to customize its look. We’ll toggle on the Animation Preview and Anchor Point Guides to get a better look at the animation. Using the on-screen control, we can scale, position, and rotate the media. All presets animate with respect to the anchor point. In this example, our preset’s anchor point is dead center. We can click and drag the anchor point on-screen control to reposition it. Upon playback, the media now scales and rotates with respect to the new anchor point location. Using Camera Controls, we can toggle off shadows by turning off the light. With Angle of View, we can alter the perspective of the camera to create a flatter or more dynamic view. Now that we’ve learned about animation guides and camera controls, lets move on to Animation Controls. We can create new animations by changing the values of the available Animation controls. This preset features Position, Rotation, and Scale Animations controls, however other presets may feature different controls. For this example, we want to create an animation of the media flipping down from the top of the screen. Currently, the “Starting Rotation X” parameter is set to 270 degrees and the Starting Scale X and Y parameters are set to 0. We’ll change the starting scale from 0, to 100 so the media is full-sized throughout the animation. Next, we’ll change the “Starting Position Y” parameter from 0 to 100. This tells the media to move from the very top of the screen. We’ll toggle off the Animation Guides and playback the animation. Our animation looks nice, but we can make it even more interesting by playing with Speed Methods. I’ll change the Rotation’s speed method to “Crazy Whip, Slow” for a delayed rotation animation. Next, we’ll drag an “Animate Out” preset and align it to the last frame of the media. Animate Out controls work nearly identically to Animate In presets with one main difference— Animation Controls now tell the media where it will animate to instead of where to animate from. With the “Squish and Squash Out” preset, our media squishes the X value to 10 percent scale, before squashing the Y value to 0 percent scale. Lastly, we can use “Through” presets to add looping animations to our graphic. We’ll place the “Jump” preset into the timeline to demonstrate. As you can see, the graphic jumps then returns to normal. To continue the loop, simply copy and paste the same preset. We can also add different “through” presets for a more unique look. Now that we’re satisfied with our animation, we want to complete the scene by placing it over a background. To do this, we’ll need to compound our media with all of the presets used. Highlight the layers, right-click, and select new compound clip. Now drag the clip above the background to complete the scene.
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