[Solo Challenge Mod Beta] Soldier - Morr (Handgun/Sword)
720 views · Published 8 October 2017 · 29:15 · Indexed 1 November 2026
Channel: j_sat · 2017 · Gaming
Setup: handgun: ammo/skirmisher/mastercrafted sword: killingblow/regrowth/off-balance trinkets: antigas/movespeed/bombradius Current Features: -Onslaught by grimalackt for custom events with increased spawns. -ambients are much denser (at least 2x) (little less than normal onslaught) -assassin packmaster same rate as a normal map/gunner gas 4x higher (special frequency mod by PropJoe) -hordes spawns are 60% more frequent or so (maybe more) but .65 the size (horde size tweaks by PropJoe) for stability and pacing reasons -Ogre damage tweaks (work done by Lupo, Grassman, PropJoe and some code from Grimalackt): damage done to ogre scales like as a function of t. For solo experimenting with this function 3.8 / ( 1 + ( 100 * math.exp(-t / 13.1))) (i.e. almost no damage then damage ramps up more and more quickly then less and less quickly as it approaches 3.8x multiplier. graph it) -hud improvements (no bots on it) (by PropJoe) -silent assassins fixed (play stupid krench noise when they spawn for now until we can import sounds) (by PropJoe) Things I am considering/hoping someone in our wonderful modding community can do! -Iteratively changing event spawns to make them solo accessible -importing custom sounds (headshot for longbow headshots not on ogre would be fun :), but mostly for assassin. alternative implementation is 1) disabling default buggy assassin noise and 2) using current method to play intro assassin sound. -per map triggers so we can alter global spawn system changes and such on a per map basis -ogre damage to count time from first hit instead of spawning -weapon tweaks for solo challenge. I don't know about this one yet. I really like playing handgun but the reload is so slow it just can't keep up with the spawn rate on some maps. Things like this. -SV in mini patrols (6 clans spawns) or hordes on more maps than just ramparts. AFAIK, currently the game allows you to select either a set number (e.g. 1) or a range (eg 0-3) and if you select range it picks one at random. I would like to be able to set a likelihood table so it will be more like 75% chance of 0, 25% of 1 or even more extreme like 70% 0 25% 1 5% 2.
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