[Solo Challenge Mod Beta] Soldier - Morr (Handgun/Sword)

720 views · Published 8 October 2017 · 29:15 · Indexed 1 November 2026

Channel: j_sat · 2017 · Gaming

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Setup:  
handgun:  ammo/skirmisher/mastercrafted
sword: killingblow/regrowth/off-balance
trinkets:  antigas/movespeed/bombradius

Current Features:
-Onslaught by grimalackt for custom events with increased spawns.  
-ambients are much denser (at least 2x) (little less than normal onslaught)
-assassin packmaster same rate as a normal map/gunner gas 4x higher (special frequency mod by PropJoe)
-hordes spawns are 60% more frequent or so (maybe more) but .65 the size (horde size tweaks by PropJoe) for stability and pacing reasons
-Ogre damage tweaks (work done by Lupo, Grassman, PropJoe and some code from Grimalackt):  damage done to ogre scales like as a function of t.  For solo experimenting with this function  3.8 / ( 1 + ( 100 * math.exp(-t / 13.1))) (i.e. almost no damage then damage ramps up more and more quickly then less and less quickly as it approaches 3.8x multiplier.  graph it)
-hud improvements (no bots on it) (by PropJoe)
-silent assassins fixed (play stupid krench noise when they spawn for now until we can import sounds) (by PropJoe)

Things I am considering/hoping someone in our wonderful modding community can do!
-Iteratively changing event spawns to make them solo accessible
-importing custom sounds (headshot for longbow headshots not on ogre would be fun :), but mostly for assassin.  alternative implementation is 1) disabling default buggy assassin noise and 2) using current method to play intro assassin sound.
-per map triggers so we can alter global spawn system changes and such on a per map basis
-ogre damage to count time from first hit instead of spawning
-weapon tweaks for solo challenge.  I don't know about this one yet.  I really like playing handgun but the reload is so slow it just can't keep up with the spawn rate on some maps.  Things like this.
-SV in mini patrols (6 clans spawns) or hordes on more maps than just ramparts.  AFAIK, currently the game allows you to select either a set number (e.g. 1) or a range (eg 0-3) and if you select range it picks one at random.  I would like to be able to set a likelihood table so it will be more like 75% chance of 0, 25% of 1 or even more extreme like 70% 0 25% 1 5% 2.

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