ROMACK: DevLog 002 - A Quake-meets-Thief AI system (in development)

144 views · Published 4 January 2017 · 9:34 · Indexed 1 October 2026

Channel: MUZBOZ Games · 2017 · Gaming

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I've been working on some enemies that launch grenades at the player.  They detect you by sight, taking field-of-view, line of sight, and the lightness of the player's position into account.  

I also added basic ragdolls for when they die, and they carry around torches to see with.

Here's several minutes of me just running around playing with the AI's.

[I'm using some sounds from Quake, but the grenade and launcher are my own models and textures.]

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