Werewolf in the Wild - Dev Log 005 - Perspectives of Others

151 views · Published 20 November 2016 · 4:23 · Indexed 1 October 2026

Channel: MUZBOZ Games · 2016 · Gaming

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During the weekend after the ProcJam 2016, I went to work improving the Bird AI, and adding a humanoid character with some basic AI.  I'm learning new things about C# such as using Raycasts and Sin waves and reading Normals to account for steepness. 
For this video, I strapped my glitchy camera on the back of some birds, and onto the crossbow creepers, to get their unique perspective on the randomly generated terrains of "Werewolf in the Wild".  You can check out builds of the game at my itch.io page.

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