THUG Jersey-1 practice run 4:42

4,651 views · Published 21 March 2007 · 6:16 · Indexed 28 September 2026

Channel: Simon Piano · 2007 · Entertainment

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Proof of concept and practice run of the first part of Jersey. Frame-timing: 4:42 ( without cutscenes, loading and dialogue ). real-time: 5:53

possible improvements:
optimize gameplay and scoring ( no further comment )
race: at the jump, hit that current mast to loose speed and
turn around, instead of using the break
flyers for muska: better route ( other fliers)

all spine transfers: don't jump, the height is not the problem
land the tricks target: better strategy ( don't take the ramps? )

possible changes:
Squeeze in some status raising combos between or inside of the targets
( tempo is very important, others are helpful )
Learn the Flamingo from Mike Vallely ( another special trick, helpful )

Since i'll probably do a segmented run, i'll have to decide where to end this
segment: the problem is that the target that'd follow this vid, Help good ol'
Ollie, is really difficult ( going for speed ). But the next level, Manhattan,
starts with a really difficult target, too. Now, i can't put both difficult
targets to the start of a segment, because i don't want a 1-minute-segment..
i guess i'll practice Ollie's target to hell.

By the way: The alternative to Ollie, 140k score at the kid, is actually 1 sec faster. But it's also way harder.

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