Best Practices using AMDs LiquidVR and introducing AMDs Project Loom Real time 360 video stit
1,130 views · Published 12 October 2016 · 53:07 · Indexed 17 October 2026
Channel: Meta VR · 2016 · Gaming
Join AMD for an engaging technical discussion of two of AMD’s latest VR technologies. We'll start with LiquidVR SDK best practices based on integration of its multi-GPU feature into UE4, including detailed code-level discussions. Next, we'll introduce technical details of AMD’s new open source 360 VR video stitching framework, Project Loom. Highly optimized for GPUs, Loom is built on top of the open standard OpenVX computer vision accelerator AMD open sourced early this year. Loom handles both real-time (low latency) and offline workloads, with an open-source, extensible framework so that ISVs can modify or add their own custom IP to suit their needs within their applications and plugins for existing tools. Mikhail Mironov: Principal Member of Technical Staff, AMD Mike Schmit: Director of Software Engineering, AMD http://www.oculusconnect.com Official Oculus Channels: Oculus: http://ocul.us/Oculus Facebook: http://ocul.us/Facebook Twitter: http://ocul.us/Twitter Instagram: http://ocul.us/Instagram
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