Injustice Mobile (1100): MP online with a team built for Specials: AK Bats, Shazam and KJJ

3,772 views · Published 29 September 2016 · 12:11 · Indexed 6 November 2026

Channel: bdckr gaming · 2016 · Gaming

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Shazam used to be one of the top tier cards in Injustice.  Pairing him up with Killing Joke Joker used to be a recipe for easy wins.  That was before Raven, Injustice 2 Superman, DoJ Batman, Reverse Flash ... and well before Riddler's Staff and Motherbox.

Feeling a little nostalgic, we decided to put together a team that is focused on dealing specials damage.

Okay, KJJ is geared to do damage, but because of the latency of his basic attack combos, he is awful at juggling and is doing minimal damage to the opponents, especially when you take into account the power creep.  He's there for his passive.

Filling out the team is Arkham Knight Batman, who has a wicked sp1.  If you want an explanation of how to get 3 Waynetech boosts (instead of 2), watch this video: https://www.youtube.com/watch?v=NDv8lf75uv4

What's the verdict?  Not an overpowering team, but definitely competitive.

It runs into the problems that you would expect:
- no counter for Raven
- completely vulnerable to anyone evading specials: DoJ Bats, Injustice 2 Superman, anyone holding Riddler's Staff or Motherbox.

A secondary problem that became clear after we started playing: latency after finishing a special.  

Back in the good old days, you could trigger Shazam's sp2 immediately after finishing his last one,  no matter what the opponent was doing.  Now, if a new opponent is tagging in, they can often start their attack before you have a chance to do anything. :/

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