Oculus Connect 4 | High Fidelity: Leveraging Engine Integrations and Graphics Optimization
2,849 views · Published 26 October 2017 · 47:20 · Indexed 25 October 2026
Channel: Meta VR · 2017 · Gaming
Join the Oculus Engine Integrations team for an overview of recent work with Unity, Epic, and IHVs that will help you develop visually stunning experiences with peak performance. Topics to include stereo shader reprojection, adaptive resolution, multiview, Qualcomm foveated rendering, and analyzing Gear VR performance. Speakers: David Borel, Engineering Manager, Oculus Remi Palandri, Oculus Jian Zhang, Engine Software Engineer, Oculus
More from this channel
-
50:49
Oculus Connect 2: Integrating and Profiling VR in your Engine with the Oculus PC SDK
-
29:24
Oculus Connect 2: Perception in Low Light VR Environments
-
1:22
Feral Rites is Now Available on Rift!
-
1:00:55
The Making of Dead and Buried: The (Almost) Post Mortem
-
33:25
Lightning Tech Talks Your Guide to the Oculus Social Platform
-
1:03:55
360 Video, Live Action and Rendered: Tips from the Trenches
-
44:13
VR Storytelling's New Frontier
-
28:27
Building a Content Ecosystem for Customers and Developers