Madden 2010 AI Drives Animation, Leads to Unrealistic, Non Arribute Based Tackling
3,175 views · Published 23 August 2009 · 2:51 · Indexed 4 November 2026
Channel: RyanMoody21 · 2009 · Gaming
Another example of the computer having more control over plays than the user. Despite very bad over pursit and a hit stick, a slower, less agile and less aware brings down a kick returner. To be a "Sim" this game must let users dictate plays more than the AI. Punish players who over purse or use hit sticks, reward ones that don't.
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