Star Wars: TIE Fighter #46 'Arms Race #4: Punitive Raid' Part 2/2

2,704 views · Published 5 June 2009 · 8:09 · Indexed 10 October 2026

Channel: Huithen · 2009 · Gaming

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Battle 6 'Arms Race' Mission #4: Punitive Raid Part 2/2

End of the sixth battle. Had to put in 2 parts. Again 2 failures at the end.

Also some information about the aftermath in this description.

"Admiral Zaarin received a communiqué following the rebel attack on his research convoy. Adding to information about the mysterious B-wing fighter weaponry, Imperial Intelligence revealed the sale of the new Mag-pulse Torpedo to the Rebel Alliance by the Galactic Electronics Corporation. As ordered, Admiral Zaarin returned to his flagship, Imperial-class Star Destroyer Glory, to stage a raid on the primary Galactic Electronics research platform. Admiral Zaarin issued orders to strip the facility of all new technology as retribution for such treasonous activity against the Empire. In addition to Zaarins objectives, Secret order agents instructed pilots to disable any suspicious craft for capture, especially any utilizing the new mag-pulse torpedo. Assault Gunboats from Tau entered the system ahead of the main assault force to clear any starfighter screen fronted by XQ2 Platform Pondut. Entering the system Imperial Gunboats began their assault by attacking defending Z-95 Headhunters. The more advanced Gunboats swiftly eliminated the first group of outdated Z-95s Charlie, moving onto group Adam. Galactic Electronics Transport GEC U47 left the platform upon the arrival of Gunboats Tau, docking with a Type A container. With six Assault Gunboats, Tau split their flight group to tackle the archaic enemy starfighters, while disabling any escaping transports. Tau 2 successfully disabled Transport GEC U47 immediately following its docking operation, soon followed by Lambda-class T-4a shuttle Kalree. As Assault Gunboats continued tending to enemy fighters, Assault Transports Omega arrived to capture the traitorous starships. YT-1300 Lucky Day departed the Pondut after the arrival of Transports Omega, soon met by Tau 2, vigilantly disabling and fleeing craft, discovering an arms dealer onboard. With all fleeing craft disabled, Gunboats Tau finished off the final waves of defending fighters before aiding Omega in disabling Platform Pondut. The Assault Transports began capturing craft as additional Rebel forces arrived, Cargo Ferry Bujiboi flanked by A-wings and Y-wings. Gunboats began combating the new arrivals, beginning with the A-wings; followed by Bujiboi Imperial pilots discovered Y-wings Blue carried the Mag-Pulse torpedoes, requiring capture. Decimating the last of the enemy vessels, Gunboats Tau stood by as Assault Transports completed the last docking operations, and the captured vessels proceeded to Imperial Star Destroyer Glory, to include any Mag-Pulse armed Y-wings.

Aftermath

With his successful raid on Galactic Electronics, and receipt of his Beam weapon technology, Admiral Zaarin tended to the arming oh his TIE Avengers with new technology. TIE Avengers had finally began seeing combat, and his new technology aided the Imperial effort to stop the Rebellion. "

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Let's Play Star Wars: TIE Fighter

Game: TIE Fighter Collectors' CD-ROM Edition
Released: July 1995
Developer: Totally Games
Publisher: LucasArts
Platform: DOS

This is the Collectors' CD-ROM Edition, wich comes with 2 expansion packs; "Defender of the Empire" and "Enemies of the Empire"

So, this is me playing TIE Fighter, Collectors' CD-ROM edition. I have never completed TIE Fighter, and this game includes 2 expansion packs, so I've got a lot of surprises ahead of me. And because I'm a rookie at this game, so I don't know every bonus mission, and I probably die often, but I edit the deaths out so you don't have to watch everything again and again.

And oh, this is not a complete extra ultimate edition super walkthrough, it's just me. :)

Because of the 10 minute limit, these videos will come in bits and pieces.

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