FFVII - Limit Breaks Only Challenge, Part 40: Safer-Sephiroth

4,381 views · Published 16 August 2015 · 6:49 · Indexed 4 November 2026

Channel: GarlandTheGreat · 2015 · Gaming

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This is it. The last stand. The end of the line. The final chapter. Assuming you did everything right in the previous battle, this is not as tough, but you still need to know what you're doing. However, there's one tiny little thing that can end the battle too soon. We'll get to that in a moment. Sephiroth has a fixed attack pattern, so I'm just going to go through it step by step and point out what you need to do.

1. Wall - Lucky Girl, then Meteorain. It only deals normal damage because Wall cancels out Lucky Girl, but every bit of damage counts.

2. Shadow Flare. This is the luck reliant part and there's nothing you can do about it. Hope it hits Barret since he's got the Reflect Ring. If used on Cloud, it has a 60% chance of missing. You can still win if you lose Cloud here, but it will be more luck reliant. Pray it's not used on Cait, because he will die and the battle will be over. Have Cait defend.

3. Wing attack. This is used on Cait because he has the highest HP. It also paralyzes you, which is why he absolutely must have the Ribbon. Otherwise, he won't be able to heal in time for Pale Horse. Hope he doesn't get critical'd.

4. Ascend. Cait uses Mog Dance.

5. Pale Horse. It doesn't matter who it hits, but Cloud and Barret will lose Fury. Use Mog Dance if Cait gets hit.

6. Super Nova. HP is reduced to 1/16, but you won't have time to act before the next attack.

7. Break. Completely harmless. Have Cait use Mog Dance first, then use Cloud and/or Barret's limit break(s). Sephiroth no longer has Wall, so you will get the full double damage.

8. Descend and DeSpell. Have Cait defend.

9. Deen. Cloud or Barret should get a limit break here. Use it.

10. Wing attack. Just hope it doesn't go critical. Use Mog Dance.

11. Ascend and Pale Horse. Mog Dance if used on Cait.

12. Super Nova. Just heal and attack.

13. Heartless Angel. HP is reduced to 1. If you didn't lose Cloud to Shadow Flare, the battle will end here.

And that, as they say, is that. Sephiroth dies and the challenge is over. I'm not gonna say it's my last challenge ever, but it's the last one for a while. The next time I start up an FFVII project, it'll be a hardcore mod of some sort. We'll see what happens. We'll see. Anyway, I had a lot of fun with this challenge and I hope you enjoyed it. Thanks for watching!

Difficulty: 7/10

Challenge rules:

- The main rule is that you may only ever use Limit Breaks to deal damage and heal in battle. The only other commands you can use are Defend and Change.

- Hypers can be used outside of battle to inflict Fury. Otherwise, you have to overlevel like crazy in Midgar and the challenge will get too easy once you get access to Fury from enemies on the world map. All other items are banned, but they can be sold.

- Materia can be equipped for support, but anything that violates the main rule is banned, like Counter and Sneak Attack combos. You can not use Materia to heal and revive outside battle. Cover is allowed.

- The Fury Ring is banned because it inflicts Berserk. You also have to avoid getting hit with Berserk and Confusion in battle, as it will result in violations of the main rule.

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