NGSS - Improved shadow algorithms in v1.7

4,020 views · Published 13 January 2018 · 1:08 · Indexed 23 October 2026

Channel: tatoforever · 2018 · Gaming

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Major features in this version:
- Inline samplers
- Improved PCSS and PCF algorithms for all lights
- PCSS algorithm behaves more like offline raytraced shadows
- PCSS algorithm added to Spot Shadows
- No more duplication of directional depthmaps when using PCSS algorithm (thanks to inline samplers). Saves tons of Memory and improves speed. Bye bye CommandBuffer

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