NGSS - Improved shadow algorithms in v1.7
4,020 views · Published 13 January 2018 · 1:08 · Indexed 23 October 2026
Channel: tatoforever · 2018 · Gaming
Major features in this version: - Inline samplers - Improved PCSS and PCF algorithms for all lights - PCSS algorithm behaves more like offline raytraced shadows - PCSS algorithm added to Spot Shadows - No more duplication of directional depthmaps when using PCSS algorithm (thanks to inline samplers). Saves tons of Memory and improves speed. Bye bye CommandBuffer
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